Example | Program | Picture | Animation | Description | Paper |
---|---|---|---|---|---|
Codes: | [zip] | [N/A] | [N/A] | C++ codes (OpenGL, GLUT, GLEW) for below simulations and LBM models. | [N/A] |
Basic LBM | N/A |
[N/A] |
Compute shader GPU implementation of a standard BGK Lattice Boltzmann model. (Source code available on the website). | N/A | |
Smagorinsky LES LBM | [N/A] |
[youtube] |
Compute shader GPU implementation of a standard BGK LBM with Smagorinski LES (Lattice Boltzmann model). Source code available. Done with: Nicolas Delbosc, support Dragos Chirila. | N/A | |
Multiphase LBM | N/A |
[youtube] |
Compute shader GPU implementation of a standard BGK LBM with multiphase Shan-Chen model (Lattice Boltzmann model). Source code available. | [N/A] | |
Cascaded LBM | N/A |
[youtube] |
Compute shader GPU implementation of the Cascaded Lattice Boltzmann model. (Source code available on the website). Code mainly by Nicolas Delbosc (Cascaded LBM). | N/A |