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Soft Body 2.0


hanging.mpg(~1.2 Mb)



hand.mpg(~1.1 Mb)



koala2.mpg (~2.7 Mb)

Soft Body v1.2
 
Project Work


I am looking for possibilities to use my model in any kind of project work (games / multimedia / animation / plugin etc.). If you see any possibilities for that and you are interested in using my method, please Email me, so we can discuss details. I am able to provide some kind of more specific informations about the model if you are interested. I am also interested in making some kind of publications (journal, web pages etc.) about it, so don't hesitate to Email me.

Soft Body v2.0


Soft Body C++ Source will be included on Simulation CD.

If interested in technique theory see paper.


Features:

- Interactive, realtime simulation of Soft Bodies behavior
- Based on original Pressure Based Model, (c) Maciej Matyka
- Very fast, accurate and physically correct computation
- OpenGL (GLUT) with FOX libraries used for user GUI and visualization
- Tested for Windows 98/98SE/Me/XP/2000 with OpenGL support - soft body - soft body collision system
- more accurate volume calculation (bounding ellipsoids)
- external object loader
- more user interaction during the simulation


There is possibility to recompile code for Linux operating systems, if there is any necessary for that. Just email me if you are interested in that.

Soft Body 2 (ZIP ~1.89 Mb)

It is free for educational/fun use. If you are interested in developming that method, use it, write about it or do something with it contact me. On the right side of that page information about Source Code of that program is available.

Program history:
----------------
10.V.2003 - version v1.12 alpha - first official release
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6.VI.2003 - second release
- soft body - soft body collision system
- more accurate volume calculation (bounding ellipsoids)
- external object loader
- more user interaction during the simulation